#include <LiquidCrystal.h>
LiquidCrystal lcd(7, 8, 9, 10, 11, 12);
int pinfoto=A0;
int vidas=3;
void setup(){
lcd.begin(16, 2);
pinMode(fotocelda, INPUT);
}
void loop() {
int valor=analogRead(pinFotocelda);
delay (1000);
if (dato<300)
{
vidas=vidas-1;
}
if (vidas==0)
{
lcd.clear(0);
lcd.setCursor(0,0);
lcd.print("GAME OVER") ;
delay(5000)
vidas=3;
}
lcd.setCursor(0,0);
printvidas();
}
void printvidas(){
}
lcd.write(1);
lcd.write(2);
lcd.write(1);
lcd.write(2);
)
else if (vidas==2){
lcd.write(1);
lcd.write(2);
lcd.write(1);
lcd.write(2);
}
else if (vidas==1){
lcd.write(1);
lcd.write(2);
}
LiquidCrystal lcd(7, 8, 9, 10, 11, 12);
int pinfoto=A0;
int vidas=3;
void setup(){
lcd.begin(16, 2);
pinMode(fotocelda, INPUT);
}
void loop() {
int valor=analogRead(pinFotocelda);
delay (1000);
if (dato<300)
{
vidas=vidas-1;
}
if (vidas==0)
{
lcd.clear(0);
lcd.setCursor(0,0);
lcd.print("GAME OVER") ;
delay(5000)
vidas=3;
}
lcd.setCursor(0,0);
printvidas();
}
void printvidas(){
}
lcd.write(1);
lcd.write(2);
lcd.write(1);
lcd.write(2);
)
else if (vidas==2){
lcd.write(1);
lcd.write(2);
lcd.write(1);
lcd.write(2);
}
else if (vidas==1){
lcd.write(1);
lcd.write(2);
}